Portfolio // Map Design // 3D Craft
Building playable sci-fi spaces for Gmod and S&box.
I design maps and interactive environments across Source 1 and Source 2, with occasional model work to support atmosphere, storytelling, and gameplay flow.
Selected Work
Worlds designed to feel lived-in, legible, and a little futuristic.
Gmod // Source 1
Industrial PvP Spaces
Maps built around readable choke points, layered routes, and strong silhouettes that help players understand the space fast.
S&box // Source 2
Next-Gen Sandbox Environments
Larger, more atmospheric playspaces with cleaner material language, stronger scale, and cinematic sci-fi framing.
Models // Support Work
Props That Sell The Setting
Small model pieces and environmental details that tie the architecture together and make spaces feel authored.
Workflow
From blockout to final pass, the goal is always strong player feel.
Blockout
Start with flow, sightlines, and traversal before the visual layer has a chance to hide weak design.
Atmosphere
Build a clear visual identity using lighting, silhouettes, trims, signage, and environmental rhythm.
Detail Pass
Add props, model support, and material variation to make the environment feel functional rather than decorative.
About
Mapper first, environment storyteller always.
My work sits between level design and visual worldbuilding. I like spaces that guide players naturally while still feeling like real, coherent places inside a larger sci-fi universe.
Whether I'm building for Gmod or S&box, I focus on clarity, atmosphere, and giving the player a location they remember after the session ends.
Capabilities
- Source 1 map construction
- Source 2 environment design
- Gameplay-conscious layout planning
- Sci-fi art direction and mood
- Supportive 3D prop and model work
Contact
Looking for a mapper or environment artist with a sci-fi edge?
Add your preferred contact details here, such as Steam, Discord, email, or a workshop page.